![]() There's not much left over for steel (charcoal), potash (farming), pearlash (clear glass for a big window project), or ash (ceramic glaze). Quote from: Hannibal Barcalounger on October 19, 2011, 02:42:04 am Most of the wood I've felled or traded for has gone to making beds, bins, and barrels. There's a couple of existing mods out there that will let you do something similar, I think. I setup a workshop order to melt 10 items whenever 10 or more items are designated for melting. I reclaim loose bolts and designate them for melting. Bins can only be made from either wood or metal, unfortunately, so use whichever metal you have in greatest abundance. Ive been trying to melt singular bolts that are separated from stacks during hunting or archery training. Pots are best made out of stone, because you'll never run short of it and it doesn't need fuel. To the best of my knowledge, weight doesn't affect anything except hauling the barrel or pot to and from the stockpile. I'm not philosophically opposed to modding in a new reaction or workshop if that's what's required. It would save me a lot of time (and wounded pride for not going the metal route in the first place) to avoid waiting on underground tree farms to reach maturity and instead 'reclaim' the wood in bins and barrels by making it into ash products. is there any way to burn existing bins and barrels down to ash? I'm practically drowning in tetrahedrite, so replacing the existing stock with copper pots and bins would be easy. in future forts, what would be the best storage material other than wood? Assuming that I have easy access to magma to power forges and kilns, do stone, metal, green glass, or clay-based pots have any drawbacks? Are they much heavier and therefore slow down my haulers? Does the weight of an alcohol container affect how long it takes a dwarf to drink from it?ΔΆ. Most of the wood I've felled or traded for has gone to making beds, bins, and barrels. ![]() Do grazers consume saplings and shrubs or just moss?) (I guess I could add my 250 or so blocks of underground pasture to that count as long as sheep, llamas, and pigs don't eat tree saplings. I stopped playing Dwarf Fortress because every time my marksdwarves run out of ammo, they refuse to pick up more. I've dug out and muddied around 700 blocks for underground tree-farming, but it's taking a really long time for saplings to appear and then grow to be trees. ![]() This wont provoke the dwarves to actively remove them however, so Id recommend making a second temporary stockpile that does the opposite - allows only amulets, so your bins will be emptied of them. My current embark is mostly savanna biome, which grows very few trees. Under Finished goods, there will be an option to disable goods by type, where you can remove amulets from being allowed there. ![]()
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