![]() ![]() Once everyone starts having reasonably high quality housing and you catch up with housing the migrants (or cap migration and only uncap it when you have everyone housed), you don’t need to be as fancy about stress because just their housing handles it. My best guess is that steel should be stiffer than bronze as well, and so steel should have an impact elasticity <600. Dwarves love goblets and hate drinking without having them. Contents 1 Detailed mechanics 1.1 How stress works 1.2 Stress reducers 1.2.1 Bedrooms 1.2.2 Dining room 1.2.3 Meaningful work 1.2. Stress itself gradually increases or decreases based on thoughts incurred. stressed dwarves taking on negative or greater values respectively. Stress ranges from -1000000 to +1000000, and the negative effects start appearing at +10000, +25000, and +50000. ![]() In fact, it should probably be steel < iron << gold ~= silver, which means one of iron or steel is also wrong. Allows dwarves to emigrate from the fortress when stressed, in proportion to. Its certainly the case that gold should not be stiffer than iron and steel. Contents 1 What is stress 2 When does Dwarf Fortress make stress calculations 3 There's a lot of stress-related properties, what do they mean 3.1 Mechanical Performance Properties 3. fortress of outdated custom he was a man who remained utterly unbowed before. In particular, the game has a number of variables that describe what happens to a material when it's put under stress. Given their similar behavior under many other circumstances based on their periodic table placement and properties, I would assume this holds true for all types of elasticity. Dwarf' (Vamanakhyanam 1982) and 'An Unprecedented History' (Apurba Itihasa. While I can't find impact elasticity for real world data, Young's Modulus (inverse tensile elasticity) of gold and silver are virtually identical. The main point of notice I've seen within my fort is that if I catch dwarves with the large red down arrow Ill take note of their thoughts, and try to fulfill basic 'spiritual' needs (ie, religion, abstract thought, socializing). I'm assuming that high elasticity => deforms more under a given stress, as per real world definition (Strain = E * stress). Hello Ive done some testing in a few forts ive gen'd in the newest update, and I found that the stress was easier to manage in some aspects. Main | My View | View Issues | Change Log | RoadmapĠ000639: Some impact elasticity values are clearly wrong Your fortresss total Created Wealth is visible on the z - status screen once you have a bookkeeper with at least novice appraiser skill (though your bookkeeper still needs to do quite a bit of work to achieve and maintain exact figures). Anonymous | Login | Signup for a new account ![]()
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