![]() ![]() Purcell was hired by LucasArts as an artist and animator in 1988, working on several titles within the company's adventure games era. He performed freelance work for Marvel Comics and Fishwrap Productions before publishing his first Sam & Max comic in 1987. A graduate of the California College of Arts and Craft, Purcell began his career creating comic strips for the college newsletter. The series has since grown to incorporate an animated television series and several video games. He is most widely known as the creator of Sam & Max, an independent comic book series about a pair of anthropomorphic animal vigilantes and private investigators, for which Purcell received an Eisner Award in 2007. As for PlayStation VR, that version arrives in early 2022.Steve Ross Purcell is an American cartoonist, animator and game designer. It'll be released later this year for SteamVR and Viveport Infinity. ![]() Sam & Max: This Time It’s Virtual! launches in June on Oculus Quest for $29.99. And, I was thinking about this, like any great comic duo, you can kind of plop them into any situation, and they're going to make it hilarious.” And Steve Purcell, the creator, you know, he's never been afraid to try new things with them. “They started in comics, they made a 2D game.then they made 3D games and toys. “As a Sam & Max fan, it sort of felt like this evolution because they've always been adaptable,” says Levine. The team is aware there’s a good chance that most players diving into This Time It's Virtual! have never played or even heard of Sam & Max, so it's committed to delivering an adventure filled with clever gameplay and sharp writing. Even though it's been a long time since the last Sam & Max title, the series has lasted this long (since 1987, in fact) and has proven its versatility. Besides interacting with the environment, fans should also look out for tons of Aqua Bears as well as inside jokes and references from the series’ long history. That said, the game can be played while sitting down as well. In terms of the world, Levine describes the game as being “pretty massive in scale for VR,” with plenty of room for players to freely walk and explore. Though we don’t know what that entails specifically, it offers an idea into the game’s philosophy in that variety is king.Įscape rooms, carnival games, bomb defusal, climbing walls, and good old fashioned puzzle-solving are just a few of the activities players will get into, and Levine says the game will build upon mechanics as the game progresses. Aquabear’s got more going on than just selling cheap micro pets, but before you can look into him, you have to prove yourself to Sam and Max by completing their obstacle course. The good captain’s claim to fame was selling pet tardigrades (think Sea Monkeys) he dubbed “Aqua Bears” that was a fad decades prior. The amusement park is owned by Cap’n Aquabear. As a third character, you'll not only get to watch Sam and Max do their thing but they’ll interact with you directly (with Max calling you all kinds of mean names like “Lumpy”), which the team hopes will be a treat for fans. The reason players don’t assume the roles of the stars themselves is that the team found that doing so diluted the classic dynamic between the two. You’ll aid the duo as they work to uncover a diabolical secret lurking within a sketchy amusement park. To that end, players control a nameless, voiceless rookie recruited by Sam & Max. If you do it right, you feel like you're there with them in their world. Levine adds that “ not going to put away the old kind of games, but it does feel like a progression, like a natural evolution. “But we also realize we're in VR, we got a lot of cool stuff we can do.’” “The classic adventure adventure game is dialogue trees and click on stuff until something happens or until you show things together, and there's a lot of that in this game,” says Stemmle. At the same time, that doesn’t mean the game won’t feature some familiar genre trappings. ![]() For example, players will pick up and inspect objects with their own hands instead of just clicking on them. While HappyGiant could have made another title in this mold, VR offered a new twist on the formula that seemed like the next logical step for the genre as a whole. Sam & Max have always been known as adventure games, whether that be the point-and-click style Sam & Max: Hit the Road or the episodic Telltale series from the 2000s. ![]()
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